Corsairs - GPK FAQ. Corsairs: Creating a new hero for K:GPK Corsairs City of Lost Ships add female characters

" Chapter: Civil Procedure Code

This article contains all the necessary information to create a new character in the game. Corsairs: City of Lost Ships.
So, let's begin. First, we need a model of our future character, as well as 4 icons of different sizes. The model can be made using Avtodesk Maya 5 or edit an existing one in TOOL. The icons should be of 4 sizes: 64x64, 128x128, 256x256, as well as a small 32x32 version for the portrait next to the health indicator. Once all of the above is ready, you can safely begin introducing your hero into the game. I note that of all the game characters, no more than five are available as main characters. You can try to add others to this list without having to create new models and icons.
Now we need to edit the file responsible for the list of main characters. It is located at: root folder of your game\Resource\Ini\texts\russian\HeroDescribe.txt. Let's open it and find the lines:

» Fragment 1

hero_qty (3)
ps_hero_qty (20)

The numbers in brackets may differ slightly from those shown here - this depends on the version of your game. The first line indicates the number of heroes you can play with, and the second line indicates the number of “free privateers” that you can meet in the game. Below is, in fact, a list of heroes, according to serial numbers who are being selected as heroes and free privateers. That is, in our case, the first three characters will be the main ones, and the first twenty will be free characters. Let's look at the code fragment responsible for the first hero:

» Fragment 2

heroName_1 (Peter)
heroNameGen_1 (Peter)
heroNameDat_1 (to Peter)

heroLastname_1 (Blood)
heroLastnameGen_1 (Blada)
heroLastNameDat_1 (Blood)

heroFace_1 (221)

heroModel_1 (Blad_0,Blad_1,Blad_2,Blad_3,Blad_4,Blad_5,Blad_6,Blad_7,Blad_8)

heroType_1 (Corsair)

heroNation_1 (England)

sex_1 (man)
animation_1 (man)

hero_1
{
In the Old World he was a successful doctor, but circumstances made him a slave on the plantations of Barbados. Now he needs to regain his social status and, with your help and Sabatini’s advice, restore the position in society that his ambitions, temperament and intellect deserve.
}

Let's copy all this text and place a copy of it two lines below. We need to edit: first name, last name, portrait number, model names, status, nationality, gender and biography of our new hero. In the first three lines we enter the name of our hero in the nominative, genitive and dative cases, for example like this:

» Fragment 3

heroName_1 (Ivan)
heroNameGen_1 (Ivana)
heroNameDat_1 (to Ivan)

We do the same with the following three lines intended for the hero’s surname:

» Fragment 4

Lastname_1 (Pupkin)
LastnameGen_1 (Pupkina)
LastnameDat_1 (to Pupkin)

Next we have to tinker with the icon number for our hero. You need to come up with any number (preferably in the range from 600 to 999) for the portrait. For example, I will select 800. Let's change the line responsible for the portrait:

» Fragment 5

heroFace_1 (800)

Now let’s find 4 prepared icons of our character and rename each one to 800. Move them to the following folders located in the root folder of the game:
64x64: Resource\Textures\Interface\Portraits\64
128x128: Resource\Textures\Interface\Portraits\128
256x256: Resource\Textures\Interface\Portraits\256
32x32: Resource\Textures\BattleInterface
Attention: the 128x128 icon must be written separately in another script. We'll do it at the very end. And now we need to find our model (or several of its variations) and move it (them) to the address:
Resource\Models\Characters
Now let’s enter the model name, or several names separated by commas, into the script:

» Fragment 6

heroModel_1 (MyModel1,MyModel2,MyModel3)

The next three lines determine what status your hero will have by default, what nation he will represent, as well as his gender. Possible statuses: Corsair, Merchant, Adventurer. Available nations: England, Spain, France, Holland (and Coastal Brotherhood for version 1.3.2.AT and higher). There are only three genders (Man, Woman, Skeleton), but it is better not to use the last one at all, as there will be terrible glitches that can only be corrected by reinstalling the game; and Woman will only work with version 1.3.AT and higher. Example:

» Fragment 7

heroType_1 (Adventurer)

heroNation_1 (Spain)

You will have to tinker a lot with the next line - here you need to enter the name of the animation used by your character. All animations are stored in a subfolder of the game's root folder called Animations. If you made your own animation, paste it into this folder. When the desired animation is selected, enter its name into the required line:

» Fragment 8

animation_1 (man_kvl)

And finally, the last line is responsible for the hero’s biography. Change it to suit your taste, for example:

» Fragment 9

{


}

Now we have the longest and most painstaking work ahead of us - as you can see, the serial numbers of the first and second (our) hero coincide (heroName_1 (Peter) - heroName_1 (Ivan)). We need to change the numbers of our hero, but if we replace them with 2, then they will match the numbers of the next hero and so on. Therefore we have two options:
The first option is long
Change the numbers of our hero to 2, the next one to 3, and so on until the list of heroes ends. In this case, we will need to increase the numbers in brackets by 1 in the lines hero_qty (3) and ps_hero_qty (3).

" Result:

heroName_2 (Ivan)
heroNameGen_2 (Ivana)
heroNameDat_2 (to Ivan)

heroLastname_2 (Pupkin)
heroLastnameGen_2 (Pupkin)
heroLastNameDat_2 (Pupkin)

heroFace_2 (800)

heroModel_2 (MyModel1,MyModel2,MyModel3)

heroType_2 (Adventurer)

heroNation_2 (Spain)

sex_2 (man)
animation_2 (man_kvl)

hero_2
{
A true Caribbean. Fanatically devoted to the idea of ​​violence. Cruel, ruthless, fundamentally unforgiving.
Merciless towards the enemies of the Coastal Brotherhood. He has more crimes on his record than all the convicts in Barbados combined. He drinks rum and curses around the clock. Uncontrollable. He has no education, but in a fight - for four.
An example to all pirates. Neat. Modest in everyday life. He has a hobby - collecting a collection of custom-made cuirasses from compass needles of the ships he destroyed.
}

The second option is fast
Let’s simply move all the lines of our hero to the end of the script, changing the hero’s serial number to “the number of the character above him + 1” (in our case - 21). In this case, we will need to increase the number in brackets by 1 in the ps_hero_qty (3) line, and equate it to the number of the previous line in the hero_qty (3) line, not forgetting to take into account the changes in it. This option has a side effect: all free privateers will be available to you as main characters, and your new character will be the last on their list.

Corsairs: City of Lost Ships- a game in the Corsairs series of games, a continuation of Corsairs: Return of the Legend, which was developed jointly by the Seaward.ru studio and the Akella company as an alternative take on the famous trilogy about pirates.

In “City of Lost Ships,” the creators of “KVL” implemented everything that, due to time constraints, did not find a place in “Return of the Legend.”

Video - walkthrough of the famous Russian game Corsairs: City of Lost Ships by DirDash. Essentially, let's play. The first part of the passage of a special line...

Main differences from the previous game

  • Two new full-fledged locations have appeared:
    • The City of Lost Ships itself is an ominous island, created by fate from ships lost in the Caribbean Sea.
    • The golden capital of the Aztecs is Tenochtitlan. Here, as you know, there is also something to profit from. Between the pirate and his comfortable old age stand only mythical creatures from the dark beliefs of a South American tribe.
  • The national line for England has been removed, but a Pirate line has been added, taken either from Jackman in Bermuda or from Captain Goodley in Puerto Principe.
  • Due to animation flaws, weapons such as brass knuckles and claws have been removed.
  • There are new quests and new unique ships
  • New types of non-player characters.
  • Improved movements when fencing with axes and sabers.
  • A new hero with his own line of quests and biography.

Game process

The game begins on January 1, 1665. Two characters have the usual beginnings, left over from KVL (Corsairs Return of the Legend), and the third is Peter Blood, an English doctor who still faces many difficulties before getting to the vast territories of the Caribbean. With him, the game begins in one of the estates in England. He arrived there to heal the sick. He is assisted by his assistant, and later navigator, Jeremy Pitt.

Creating a new game

By default, there are 3 characters to choose from:

  • Diego Espinosa
  • Ian Stace
  • Peter Blood
You can also create new heroes and edit existing ones by going to the file:

\RESOURCE\INI\texts\russian\HeroDescribe.txt.

Character

  • Peter Blood - This hero will have to go through the most difficult tests before becoming a real sea wolf.
  • Ian Stace - Arrived in the Caribbean with the goal of making a fortune through trade, and served for some time as a mercenary in Europe. However, sometimes he does not disdain the slippery path of obtaining the coveted piastres.
  • Diego Espinosa - What gives a person power? Money and power. What gives a person the opportunity to have all this? His knowledge and abilities. Or the abilities of other people. The ability to find the right solutions and passion for wealth forced our hero to embark on an exciting adventure in the Caribbean.

Corsairs: City of Lost Ships (CC)

Corsairs: City of Lost Ships" is a new game in the Corsairs line, a continuation of Corsairs: Return of the Legend, which was developed jointly by the Seaward.ru studio and the Akella company as an alternative take on the famous trilogy about pirates.
In "City of Lost Ships" the creators of "KVL" implemented everything that, due to time restrictions, did not find a place in "Return of the Legend".
Mystical motifs in the game’s plot deservedly received more attention: now two full-fledged locations are allocated to the mysterious and otherworldly.
The first is the City of Lost Ships itself. The ominous pier, where ships lost in the Caribbean end up, has accumulated countless treasures over the years. Courage alone is not enough to take them away from the dead.
The second is the golden capital of the Aztecs, Tenochtitlan. Here, as you know, there is also something to profit from. Between the pirate and his comfortable old age stand only mythical creatures from the dark beliefs of a South American tribe.
You might think that this is no longer possible, but “KVL” has really become bigger, more beautiful and more interesting!

Life in the city

Cities are the hub of all life in the Caribbean. In cities, you can repair your ships, hire officers and sailors, buy and sell goods, as well as enter the service of the governor, enter into a contract to escort a ship, and much more. You can always find out the latest news from city residents.

Usually in any city there is:

port

residence

shop

shipyard

moneylender

tavern

port authority

brothel

church

houses of ordinary people

Not far from the city there is a fort, and in it there is a prison

In friendly cities, “quick transitions” work: pressing Enter opens the hero’s command menu, where you can use the arrows to select the desired building.

Residence

The ruler of the city (governor) is in residence and the king's representative - the governor general of all colonies of this nation in the New World - can visit.

Division into governors and governor general

The governor is the mayor of the city and its environs, his interests boil down to maintaining order in the district and, of course, strengthening the position of his country as a whole.

The Governor-General is the king's representative in the New World and can visit the various cities of his nation. His interests are much broader than those of ordinary governors. The tasks received from the Governor General are much more complex and responsible. He also promotes the hero in rank.

The Governor-General will not deal with a captain who does not have a letter of marque.

Obtaining a patent for service

For faithful service to the city and completion of a number of tasks of the governor, he can issue the hero a marque patent. The patent opens the way for the hero to the tasks of the Governor General.

The original nation of the hero is not important for obtaining a patent; a patent can also be obtained dishonestly, by skipping the entire routine of bureaucracy, by giving a bribe to a character who can assist in obtaining a patent.

The acquired patent changes the hero's base nation, he is now in the service and can build his career.

Career

Having received a patent, the hero has the title of privateer. For faithful service, the Governor-General may confer a new title:

Commander

Captain


Commodore

Admiral

If the hero loses his patent - and he can only be lost by attacking his own - all titles and achievements are lost. Having received a new patent, the hero will again be an ordinary privateer.

The speed of career growth depends on the quality and timing of tasks.

Brothel

The name speaks for itself. Here a real corsair will always find what he needs. Your reputation will suffer somewhat, but taking a break from military affairs will restore your health. You can please your team, which will clearly increase the morale of the entire crew. Not every city has such establishments. You can try to start a light flirtation with some beauty, and, in case of reciprocity, you can count on receiving some important information from a grateful female heart.

Church

In addition to the churches themselves, there is also the Holy Inquisition, in whose dungeons it is better not to find yourself.

Donations. Increased reputation

Donations to charitable causes increase the hero's reputation, the greater the amount.

Improve health

Knowledge, concentrated over many centuries only in monasteries and church books, allows the holy fathers to perform true miracles of healing. If the hero’s maximum health level has fallen and is not restored on its own, then there is a direct path to bowing to the priests. They will help and heal the body.

Port Authority

Every city where there is a shipyard also has a port authority.

Abandon ship

If the hero has several ships, then he can leave his companions in the port for a while. At the same time, the crew is dismissed, but the companion and the contents of the hold remain unchanged. You can leave up to three ships in one port. Ship parking is paid according to the class of the ship. The higher the class of the vessel, the correspondingly higher the fee for its safety.

Pick up the ship

You can pick up the ship from the head of the port department. It turns out that the hero can have up to sixty ships. But there are only five in the squadron at a time.

Leaving ships for a while is sometimes very beneficial if the mission requires covert penetration on a small ship, and it is a pity to sell your favorite battleship.


Fort and prison

The fort is located outside the city. There is no quick way there. You can get there by leaving the city gates and walking through the jungle.

Every fort has a prison. If the hero has nothing else to do and his worldview protests against finding someone behind bars, he can try to release the prisoners, but this will clearly lead to aggression from the entire considerable garrison of the fort.

Tavern

Here you can find out the latest rumors, hire sailors or officers. Also, the tavernkeeper will always find people who need escort or transportation. Various dark personalities hang around the tavern, ready to sell a map that supposedly can be used to find treasure, there is a smuggler, and of course, in the tavern you can always sit with the regulars over a glass of rum and play cards or dice.

Recruit a crew

In the dialogue with the bartender, you need to choose a line about the sailors. In the hiring interface that opens, you can select a ship from the list and hire or fire sailors. The crew can only be recruited during the day.

Hire an officer

Officer candidates can sit at tables, and all you have to do is ask them, then they will tell you who they are and what they expect. There may not be any officers, but if there are any, they will sit in place throughout the day. If there is not enough money for hiring, you can leave the tavern, earn extra money or borrow from a moneylender, return and hire a suitable officer. You can view its characteristics before hiring by selecting the appropriate replica.


Game of dice

Poker-joker game. Each person has five dice, all five are rolled in turn. You can reroll any number of dice, placing a bet on each one, but only once. You need to throw out the maximum result.

Results in ascending order:

one pair (2)

two pairs (2+2)

triad (3)

full (3+2)

bob (4)

straight (dice in a row)

poker (5)

If the result is the same, then the one with the higher combination wins.

Controls: click on the glass - roll the dice, click on the dice - to re-roll (there should be money for the bet), click on the portrait - pass the move (when re-roll is not needed).

Card game

The rules are simple. Game "Twenty One". There are 36 cards in the deck, from aces to sixes. Ace - 11 points, king - 4, queen - 3, jack - 2, the rest according to their value. You need to score 21 points. One card at a time is dealt, then the missing ones are collected (click on the deck). The move is transmitted by clicking on the opponent’s silhouette in the upper right corner of the window. If you overdo it, the game ends. Each new card is a bet. You can start the game if you have money for at least three bets. Repeat the game - click on the deck, exit - cross or Esc.


Brawls and duels

In a tavern you can run into a fight or become its initiator. There are several ways to develop events: this is a brawl right in the tavern, when all the visitors run away, leaving the fighters alone, or a duel outside the city at a certain time, or, if the duelist has his own ship, a ship duel in coastal waters.

Rent the room

In the conversation with the bartender there is a remark about spending the night. You can rent a room until night or until morning. Or you can even sit in the common room or spend the night in a cabin on your ship.

Smuggler

Among the regulars of the tavern there may be a smuggler with whom you can negotiate the sale of goods prohibited by the governor. Or, if the hero does not have his own ship, arrange for the smugglers to be transported to another island on the ship.

Having agreed, you need to get to the bay, where the smugglers will be waiting.

Free privateer

Sometimes in a tavern there may be a corsair just like the hero. If he is disposed towards the hero, he can propose a joint business, or serve as an officer, or even join as a companion with his ship. This privateer can be met later in other places, then he may already be more “pumped up”, since he lives in the game and also carries out tasks for governors, robs merchants, etc. If the hero reaches into the bottle in a conversation with a corsair, then a duel may take place.


Important: The player can specify the list and names of privateers himself in the file RESOURCE\INI\texts\russian\HeroDescribe.txt

Diplomat

In pirate settlements, a diplomat sits in the tavern; he can reconcile the hero with the power by reducing the reward on his head, or help with papers.

Reconciliation. Reducing the bounty

A bounty on the head leads to the appearance of hunters for the hero's violent head. Life can become unbearable, since on land and at sea the hero will not be allowed to breathe easy. If the path to settling matters through the governor is already closed, then a diplomat comes to the rescue. For a certain amount, he will gladly solve your problems. Reducing the reward on your head will take some time (from 5 to 15 days), but the agent will ask for an advance payment in full at once.

Trade licenses

Expanding fair trading opportunities requires increasing the number of stores where transactions can be made. But in hostile cities it is quite difficult to trade. Purchasing a trade license allows you to freely enter a hostile city and undergo inspection by patrols. A license can also be obtained from the Governor General if his assignments require entering the city of another nation. The license has a validity period of 30, 60 and 90 days. The price of the license depends on the term.

Marque patent

Bypassing the honest process of obtaining a patent from the governor for services to the state, a patent can be obtained from a diplomat by paying the amount required by him.

Ransom of the city

When the hero captures the city for himself and is already tired of fighting off constant sieges, then he has a direct path to a diplomat who, for a fairly large ransom, will settle the differences and the power will abandon attempts to recapture the city.

Shop

Here you can buy and sell any goods. Some items may not be available for sale, meaning they are contraband in that city. But you can buy any goods, although smuggled goods are only in small quantities. Merchants in the store can also give various tasks and sell items.

Buy, sell goods

The item is bought or sold from the ship currently selected in the list.


Double-clicking the mouse or pressing Enter on the rows of the table brings up a form for purchasing/selling a product. Shift + left/right arrows on table rows automatically opens a form with a preset purchase/sale quantity to the maximum. Entering a positive quantity from the keyboard sets the purchase of the product, and a negative quantity (with a minus) sets the sale. Left/right arrows change the quantity by pack, and Shift + left/right arrows change the maximum available. Pressing the Enter key on a form is the same as OK, and Esc is the same as Cancel. While in form mode and scrolling the list in the table with the up/down arrows, you can view the product description under the table cursor. Colors: red - smuggling, blue - import, green - export.

Street vendors

Trading items is possible not only in the store, but also from many street vendors. You can buy an elixir, a new saber, replenish your supply of bullets, or purchase a schematic map - all this can be done from merchants.

Buy, sell items

Items are bought or sold to a merchant from the character, hero or his officer selected in the list.


Double clicking the mouse or Enter on the rows of the table brings up a form for buying/selling an item. Shift + left/right arrows on table rows automatically opens a form with a preset purchase/sale quantity to the maximum. Entering a positive quantity from the keyboard sets the purchase of the item, and a negative (minus) quantity sets the sale. The left/right arrows change the quantity one at a time, and Shift + left/right arrows to the maximum available. Pressing the Enter key on a form is equivalent to "OK", and Esc is equivalent to "Cancel". While in form mode and scrolling the list in the table with the up/down arrows, you can view the description of the item under the table cursor.

Important: There are no items equipped by the character in the list for sale.

Moneylenders

There are moneylenders in the game in almost every city. They can lend the hero a certain amount, depending on the player's rank and reputation, at a certain percentage. At the beginning of the game, this money is a good help for obtaining initial capital.

When the hero has a surplus, he can use it to grow by putting it on deposit for an unlimited period at interest.


Attention! The looting of the city by enemies may lead to the cancellation of deposits from the moneylender (force majeure).

Moneylenders can also give tasks, since they always have work for the corsair - debtors do not pay, borrowers need to deliver chests of gold.

Shipyard

Every port city has a shipyard. If your ship is damaged in battle, then here you can repair it. You can also buy yourself or your companion a new ship.

Buy or sell a ship

To buy a new ship, you need to have an officer who will become the captain. We place the cursor in the left list on an empty slot, then the “Buy” button will become active, select the desired one from the right list of ships at the shipyard and make a transaction if there is enough money. If the cursor in the left column is on an already existing ship of the hero (companion), then it is automatically sold and the sale amount goes towards the purchase amount.

Price difference

Several ships of the same type can be present at the shipyard at the same time, but at different prices. The price depends on the parameters of the ship, and they are unique and different from each other.


The price is also influenced by the skills of the hero himself. The selling price of the hero’s ship depends on its condition (does it need repairs?) and the “cleanliness” of the ship, that is, how the hero got it. Ships obtained by robbery are sold at bargain prices, while a ship honestly bought at a shipyard will still be expensive. Considering the fact that different shipyards have different prices for the same ships, you can make money on such price differences by ferrying ships from city to city.

Important: When selling a ship, the contents of the hold and guns are not taken into account and are not included in the price. Sell ​​them separately.

Repair

During a battle or storm, the ship receives damage. You can eliminate them yourself by purchasing boards and canvas. But fallen masts cannot be repaired this way, and such repairs take a lot of time. Therefore, it is much more convenient to repair ships at the shipyard. To do this, select the ship that needs to be repaired in the left list; if it is damaged, a Repair button will be available.

You can specify the desired percentage of repairs, or it will be limited by the amount of the hero’s cash.

Buy or sell guns

Guns are a commodity and can be purchased, just like in a store, at a shipyard, by choosing the appropriate response in a dialogue with the owner of the shipyard. Before selling, the guns must be removed from the sides of the ship.


Improving ship parameters

The archipelago has a unique shipyard where you can not only repair a ship, but also improve its performance according to the following criteria:

Increase gun caliber

Increase hold capacity

Increase a speed

Increase maneuverability

Add crew space

Increase hull strength

Moreover, you can apply improvements in any combination, but only once each.

Dungeons, caves, grottoes

Dungeons, catacombs, grottoes, caves - they are all found quite often on the islands and the mainland. It is quite rare to find dungeons in the city.

Search for treasures

Most often, treasures are hidden in caves, grottoes, etc. But it is impossible to find it without a map.


Evil spirits

In caves and dungeons where sunlight does not penetrate, you can find artifacts that are best avoided. You can recognize them by otherworldly sounds and a glowing rotating sphere. Activating them leads to the resurrection of the dead, who thirst for the blood of the hero who disturbed their peace.

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Question: The head of the settlement gave me the task of finding the gang. Where the hell can I find them?
Answer: Just wander around the entire jungle. And what did you think, bandits also move freely through the jungle.

Question: The governor ordered to find the enemy spy. Well, where to look for it?
Answer: Search all the buildings in the city. He's definitely in one of them.

Question: The governor gave the task to find the smugglers. Where are they?
Answer: At the tavern you need to make an appointment with them. Then just swim to the desired place (from the “swim to” menu)

Question: How to add new characters?
Answer: In the folder with the game Resource\Ini\texts\russian there is a file, HeroDescribe, it contains all the instructions on how to create your new character. Well, look for other models, a lot of them have already been made

Question: I answer surveys on maritime topics, but the answer is not counted as correct. Why?
Answer: Check if you have mixed up anything. Then try entering the answer in small letters.

Question: The "swim to" function isn't working? Why?
Answer: This feature only works for friendly ships and forts. Well, even for sailing to all kinds of capes, bays and bays. For one more quest

Question: What nonsense? According to Isabella’s quest, I must reach Belize in 15-16 days - this is impossible!
Answer: Catch the wind. Swim in zigzags. Expect normal wind. Good luck!

Question: Isabella was kidnapped, the body of her maid was found, where to look for her?
Answer: She's in a cave outside the city.

Question: I can't customize the buttons the way I want. The message “the button is already occupied” appears. How to win?
Answer: It's simple. You look for what the desired button does, change it to another one, and then use the freed one. What did you want?

Question: Why can't I take the city for myself? After destroying the soldiers in the city, the governor does not have the necessary dialogue branch.
Answer: First you need to go through a line of quests for some nation, and then start capturing settlements!

Question: Sometimes, out of the blue, your reputation goes down. What the hell is this?
Answer: Reputation is hard to gain and easy to lose. And if she doesn’t do anything for a long time, she will return to “Ordinary Sailor” again. Think!

Question: At the tavern, the pirate suggested meeting on the ship. I go out to sea, but there is no one. I swam around the island and found no one. What to do?
Answer: It is not always possible to swim to the ship. Swim around the island, swim to bays, capes and try to “swim to” there.

Question: I found a treasure, there are locked chests with gold inside, how to open them?
Answer: No way. They can only be sold. Expensive.

Question: Where is the unique shipyard where you can improve your ship?
Answer: In Bermuda. Only there is one problem with the way back. Still, a bad place, after all. I advise you to stock up on money

Question: Where is Fort Orange?
Answer: In Jamaica. Walk through the jungle. If you get bored, buy a card.

Question: How to reduce losses from boarding?
Answer: Destroy the enemy team, have weapons and medicines in the hold. Certain perks also help.

Question: Once in a tavern I talked to a maid, and she promised me a night of love. He just says, I’m busy right now. Is this an Easter egg or what?
Answer: This is a scam. You were tricked, ha ha ha

Question: Where is the Isle of Maine?
Answer: This is not an island, this is a mainland. Well now you'll find

Question: Where can I find good items?
Answer: In treasures. During national quests.

Question: Sick of rats, damn them! How can we prevent them from eating food and spoiling cargo?!
Answer: We need to find the rat god. Where? Search

Question: How many tasks do you need to complete to gain access to the Governor General?
Answer: From 5 to 10, approximately. I note that the tasks must be completed by the same governor, otherwise you will complete them before Chinese Easter.

Question: I answered the question, I should get a sword as a prize. He must have been lying in some bay. I climbed the whole bay, but there is a completely different sword there. What's the matter?
Answer: This is exactly the sword you were promised. They just said a different name, yeah.

Question: I don't see the "experience threshold" in the character interface. What is this, a bug?
Answer: No. Select the desired item in this interface and the desired value will automatically appear there.

Question: The sails are slowly lowered/raised and the cannons are loaded. What's the matter, how can you fight like that?
Answer: You have few people on your ship and/or they have little “sailor” or “gunner” skill.

Question: What is the limit on the number of officers? I wish I could get more!
Answer: Maximum number of officers = Leadership*2. But there are also quest officers for Captain Blood.

Question: Is it possible to complete several lines in one game? For example Spain and France?
Answer: No, just one. But you will play it many times)

Question: Tired of generated quests. WHERE to look for normal tasks, do they even exist?
Answer: There are, you need to look for them. Very interesting.

Question: The map is too big, I can't find the island or city I need. What to do?
Answer: Open the map of the archvipelago (the real one) and look... But it takes a long time. I suggest you buy or find location maps, they are all in the game

Question: Why do I have disadvantages in some character characteristics? How to fix?
Answer: There may be a ship that does not match your navigation skill, there may be an overweight of things or poor health. You can also easily have an idol in your inventory that gives a bonus to one skill and imposes a penalty on another skill. Be careful!

Question: Is it possible to assign officers to a companion ship?
Answer: No.

Question: Is it possible to change PIRATES during the game?
Answer: Only at the beginning, on the deck of the ship. We need to think right away!

Question: I collected three skulls, but the promised bonus does not work. Why?
Answer: The skulls must be of different colors.

Question: How can I complete Askold, Isabella, the quest with LG? Please describe in more detail. And preferably, a complete walkthrough.
Answer: Look for it yourself, it will be more interesting, yeah

Question: How to start playing? I can’t do anything, I don’t have enough team, I don’t have enough money.
Answer:
Take a walk in the jungle, there are free items there. Steal from the houses of the townspeople...Take tasks to deliver passengers. While you're at it, you'll learn how to play and understand where to raise big money.

Question: How to get into a city hostile to the GG nation?
Answer:
1) You can buy a license (from the pirates in the tavern), change the flag to the desired one.
2) Just swim to the island and land in the bay. At night there is a chance to sneak into the city. And to go out...Well, you'll understand

Question: Well, where can you get manovar? He's not at the shipyard!
Answer: It shouldn't be at the shipyard. Just grab it. Easiest to find during siege of colonies.

Question: Where are the islands of Belize, Santa Catalina, Porto Bello, Panama, Cartagena, Maracaibo, Caracas, Cumana?
Answer: These are not islands, but cities. They are located on the mainland, Maine.

Question: Where is Tenochitlan?
Answer: This is a location with a pyramid (temple). Buy a map of the pearl industry and find out.

Question: How to enable acceleration greater than x2?
Answer:+/- on Numpad.

Question: Is the Indian Temple opening?
Answer: Yes, on a quest

Question: According to Isabella. I came to her house and talked to her. What to do next?
Answer: Run around the buildings of the city.

Question: At the wedding with Isabella, four strong guys fly into the church. I can't get them down.
Answer: Think about it. Arm yourself to the teeth. Remember that there is also a circular blow.

Question: Isabella is sinking along with the brig "Enthused"! What to do?
Answer: While completing this quest, you made a mistake. Present Isabella with some evidence that should have been found earlier. Now you can't help it, download an early recording of the game.

Question: Why is this wedding with Isabella necessary?
Answer: There are advantages. For example, an improvement in health, and not a bad one at that. There are a few more advantages, but I won’t mention them. Well, the plot...

Question: Quest "sink the pirate". It is not found in coastal waters. Where?
Answer: Send boats to the ships you can reach. If you don't find the pirate, swim to the bays and look for ships there.

Question: I am drowned by the Flying Dutchman and washed ashore. Where to get a ship?
Answer: Well, if you have reached this point in the game, you will definitely find money. Lots of ways

Question: I can't find the treasure! What's the matter?
Answer: 1) If you enter the desired cave, the map will disappear from your inventory and the inscription “treasure is somewhere nearby” will appear at the top. If this does not happen, then this is the wrong cave. 2) If the map has disappeared, then carefully search all the chests. After searching the chest where the treasure is located, skeletons should appear.

Question: How to get to the pearl coast?
Answer: Buy a map of the pearl industry. Everything is there.

Question: Where can I find cursed pearls?
Answer: Take the task from the governors, maybe you will find it.

Question: Why do we need buckets, candles, lutes, pots and other things?
Answer: These are simply useless things in terms of obtaining banknotes. But in everyday life they are not superfluous even for a pirate.

Question:What is the introductory quest that helps you find the GPC?
Answer: This is the quest "Kill all the beggars". We get it absolutely by accident, on the street (in the colony where we appeared, absolutely at any time) Oliver Trust approaches us...

Question: Well, I started playing, running through the jungle, driving passengers, escorting ships. There is barely enough money to pay the crew and officers. How can you get rich quickly?
Answer:
1) You can and even need to start trading. Go to the nearest store and look at the products. You need to choose a product that will cost very little in this store, compared to prices for the same product in other stores in the archipelago. The most valuable goods: sandalwood, mahogany, ebony, gold; they are most profitable to transport and resell. If you're lucky, you can collect 100% of the gain and even more.
2) You can capture other people's ships and resell the captured cargo. But this matter already requires a certain skill.

Question: How to find out prices for goods. Are they changing?
Answer: Prices in the settlements of the archipelago are constantly changing. You can keep an eye on prices by simply going into stores and talking to the traders. You can also inquire about prices from ship captains of friendly nations.

Question: I boarded a ship, but I can’t take it for myself. Why?
Answer: you must have a free officer who can be appointed captain of this ship. Always carry such a person, or better yet a couple.

Question: How many ships can I have for personal use?
Answer: About sixty. But at the same time, 55 must be deposited in the port departments of the cities. You can only have 5 ships in battle at the same time.

Question: The team is constantly rebelling. What to do?
Answer: Pay off your debts to the team, give them a “bonus”, thereby improving their mood. Always carry medicine, food and rum in the hold.

Question: The character's leadership value is not upgraded. What can you do to soften it?
Answer: Some officers are capable of holding several positions at once. Look for such people, they are very helpful.

Question: I boarded an enemy ship, there are no officers, but I want to exchange the ship. But there is a problem: there were things in the chest on my old ship, how can I move them?
Answer: No way. Things will be transferred to the new ship themselves.

Question: Captain Blood's quests. How to defeat a villain sitting in a brothel?
Answer: The easiest way is to arrange a meeting outside the city gates. Before you go fight him, steal bottles of life, otherwise it will be very difficult to win! In a fight with him, use a trample blow; nothing else can take him. Keep a short distance, otherwise he will shoot you every time. If you feel that you cannot win, start the game again. When creating a character, make sure the Light Weapon skill is at the highest level. It will be much easier this way!

Question: Captain Blood's quests. So, how can I free my blond comrade? There are plenty of guards there! If I kill everyone, relations with England deteriorate...
Answer: Everything is simpler than it seems. Just run to the camp, take the sword from the chest and talk to your friend. Then run as fast as you can into the city.

Question: Captain Blood's quests. How to escape pursuit on this slow and stupid frigate?!

Answer: Depends on the difficulty of the game you choose. On difficulties up to "Corsair" the easiest way is to sink both ships and not worry about it. At higher levels it is easier to escape. Maneuver. The ships will definitely fall behind, their captains are stupid.

Question: Captain Blood's quests. Where can I find medicine for a fellow sufferer?
Answer: The medicine for migraines is in one of the houses, on the second floor. Look, there are not many houses. Appears after completing the governor's quest to help his wife.

Question: Collided with a corvette at sea. Damn, you can't escape from it and not get into it. What to do?!
Answer: Damage his sails and masts, i.e. use the nipples and maneuver. No more, the corvette is a very strong enemy.

Status New replies cannot be posted in this topic.

City of Lost Ships is the strongest game with many gaming opportunities and development paths. Dozens of tasks, both random, generated during the game, and fixed - national lines or single tasks, for example, the City of Lost Ships task. This huge variety of possibilities, among other things, beckons with the fact that universal character development is simply No.

Therefore, I say in advance that everything written here is just advice. The choice is still yours.

Shall we begin?

About the place of action and nations

The 17th-century Caribbean was primarily a battleground for the great European powers for great colonial wealth. Having discovered America in 1493, Columbus simply had no idea what kind of time bomb he was placing under the world order. The first, with full rights (in 1493, Pope Alexander VI signed a decree, the main content of which was the division of the undeveloped world between Portugal and Spain, America almost entirely went to Spain), the Spaniards developed the Caribbean, monopolizing the production of sugar, coffee and gold. It is not surprising that such wealth attracted the attention of other European powers - England, France, and later, Holland, which became independent. However, the fight against Spain, which owns almost all of the Caribbean, is not an easy task. As a result, in total, England, France and Holland accounted for approximately a third of the West Indies (as the Caribbean islands were called).

So, 4 nations are available for the game: England, France, Holland, Spain.

Shall we begin?

Shall we begin?

The choice of nation is one of the key aspects influencing the beginning of the game. This particular choice will have a different number of ports available, which can make traveling around the Caribbean very difficult. Therefore, I built a kind of scale on the attractiveness of nations, on the principle of the comfort of the game for a beginner or a trader.

The best choice for a novice player or a merchant player will undoubtedly be Holland. A peaceful nation made rich by trade. At the start of the game, Holland is at peace with France and Spain - and this is the whole of Maine (the continental part of the game world), Cuba, Hispaniolla and several other islands. The richest scope for trade or exploration of the game world.

In second place in terms of convenience for starting the game is Spain. Spain is at peace only with Holland, which, compared to the latter, reduces the number of islands to which one can sail to a small fraction of the French colonies. Being a Spaniard, you can feel like the master of the Caribbean, making raids along the coast of southern Maine or Hispaniolla (on which there is also a French colony).

Will take third place France, which is at peace with Holland and England. The French get a third of the Caribbean to explore.

Well, apparently it’s becoming the best country for privateers England. The British have enemies in Spain and Holland. All of Maine is up for grabs.

Shall we begin?

PIRATES

The game's role-playing system has 7 main characteristics, 14 skills and 4 dozen personal and ship skills of the hero. Let's start in order.

Characteristics
First - in general. Each characteristic affects the initial value of the skill and the threshold of experience that must be overcome in order to move to a new level in the skill. In addition, the learning skill affects the experience threshold for increasing rank and gaining skills, as well as the experience threshold for each skill. It follows that in general all the characteristics are needed, is this true?

Shall we begin?

Shall we begin?

Strength (P) – affects the initial health of the character, as well as the maximum allowable weight, and hence the conclusion that under no circumstances should you throw it away. Each point of strength adds 10 feet to the weight carried. And if you are not going to carry all the weapons in the game with you, then 5-6 units of strength will be more than enough for a comfortable game.

Shall we begin?

Perception (I) – affects... but it doesn’t affect anything except the growth of navigation. And hence the very simple conclusion. 3 units in perception will be enough. It is better to direct the freed points into a valuable reaction or luck.

Shall we begin?

Reaction (R) is the main skill for any fencer, because it is this skill that directly determines the character’s energy level. Each reaction point adds 10 units to energy. And here what you use to fence is decisive. Light weapons require less energy, but they cannot kill the enemy in two hits (medium weapons, in my opinion, are not worth attention at all, either energy or damage). So, for fencing with light weapons, 5 units in reaction are enough, but for heavy weapons you will need at least 8 (and even then, I would not say that with 8 it is comfortable to fencing with heavy weapons).

Shall we begin?

Leadership(A) – determines the number of officers a character can hire. According to the formula n=A*2, where n is the number of officers. In this case, officers located on ships in port departments, or who are governors in colonies, do not participate in the calculation. Free privateers who can be found in taverns are also not taken into account. And hence the question, why a lot of leadership if a good third of all officers can be hired with any number of officers? 4-5 units, no more.

Shall we begin?

Trainability (T) is a key skill that determines the speed of character development in this game. With maximum learning ability, to gain a rank you need to raise your skills a total of 25 times, to get the hero’s personal or naval skills, you need to raise your personal and naval skills 30 times, respectively. For a fairly comfortable game (for me personally), 7-8 units of learning ability are enough.

Shall we begin?

Endurance (E) – determines the initial number of hit points and their increase per level. It also affects the maximum allowable weight for the character to carry. Accordingly, keep in mind that you should only take odd stamina values. Otherwise you will lose more than you gain.

Shall we begin?

Luck(S) – any gentleman of luck needs luck. The most important thing is that luck, like luck, affects the likelihood of finding useful things in chests and treasures. Walking with little luck? Collect a collection of cormorants. But maximum luck is also not needed, because at high levels luck still matters more than luck. 6-7 units is enough.

Shall we begin?

How to develop skills and what do they give?

Shall we begin?

Personal skills relate directly to the character, and accordingly, gaps in them can only be filled with the help of artifacts. Don't rely on officers, pump yourself.

Shall we begin?

Authority, as it should be, affects respect for the character. The higher the authority, the more sailors you can hire in a tavern, the less you can pay officers and the higher the chance of the captain of an enemy ship being captured.

Authority develops in several ways. Firstly, these are the tasks of governors. Secondly, your authority grows when you hire sailors in a tavern or kill your opponent or win a naval battle, i.e. There is no point in thinking about increasing your authority while playing actively. He will grow up on his own.

Shall we begin?

In general, fencing in this game should probably be given a separate post. Above in the text I have already spoken about different types of weapons. It's time to paint everything in detail. In fact, a weapon has 3 characteristics: minimum damage, maximum damage - which can be seen in its description - and energy consumption per strike (generally speaking, strikes are different, but I am generalizing), which is hidden in the type of weapon. However, even weapons of the same type have different energy consumption per strike (compare the strike of a dagger and a rapier - both belong to the class of light weapons). You can fencing with light weapons for the longest time, but its main problem is that you cannot kill the enemy with a couple of swings of the blade, and the enemy can also be healed. This is why the battles are dragging on. The fastest way to cut an enemy is with heavy blades; finishing off is especially good after firing a pistol. And the average between this... In general, this is only for those who do not have enough reaction points for heavy weapons. Either fight for a long time or quickly, but of course everything is to your taste.

The easiest way to destroy weapons is in taverns in duels - 1-2 opponents, not very strong. True, fame creeps in quickly and after the second tavern there will be no one to fight with. Everyone is afraid.

You can go to the nearest cave, but as soon as you run into high-level skeletons, run, plus there is a very high chance of getting poisoned. And of course, any fight is always at your service.

Shall we begin?

Everything depends on pistols if reloading is turned on and a lot if it is not. A sharp shooter is able to kill an enemy with one shot. This also applies to opponents. Run in circles - wait for the enemy to shoot, and only then engage in a fencing match. The higher the skill, the greater the damage and accuracy.

It develops very simply. - shots.

Shall we begin?

As already mentioned - what is a pirate without luck? Needed everywhere and always. The bullet will fly past, the enemy's ship will shatter into pieces from a critical hit, there will be no cormorants in the treasure...

It grows always and everywhere. But purposefully play dice, you can earn money... (namely dice, the chance of winning in them depends not only on the computer - but also on you personally, and cards are pure luck).

Shall we begin?

Stealth is needed when smuggling (there are no patrols and ships in the bay) and when penetrating an enemy city. Under a flag friendly to the nation, you can sail directly into the port.

It swings in the same cases as needed.

Shall we begin?

The main difference between naval skills and personal ones is that the imbalance in their development can and should be corrected by good officers. There is not enough navigation level for the frigate - they hired a navigator! We want to make money by trading - the treasurer is at your service! And hence another conclusion - in the initial stages of the game without officers it is very, very difficult.

Shall we begin?

Shall we begin?

Navigation is the most important skill for any pirate. If the navigation level is too low to control your ship, your character will receive significant penalties to his characteristics and skills. If the level is high, then the ship can survive with more speed and maneuverability.

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